Long story short, this is Doku's RPG texture pack, adapted for 16p by SineDevience, and I'm going to pick up where he left off and update this pack for the current and future minecraft releases. I take no credit for any of the textures in this pack, save my own additions like the new blocks and my character skin. My goal is to keep this faithful to the original look & feel of Doku's RPG pack.
The 16p RPG texture pack v1.10
Features
· The complete package - everything from clouds to armor to skins to mobs and beyond has been chosen to set the RPG mood.
· WildGrass support
· Custom GUI
· Custom art objects to set the RPG mood (wip)
· Variable clouds - some days it's overcast, some days it's clear, some days it's just right.
Advanced Installation:
· Use MCPATCHER to apply the pack for the custom water/lava animations. But if you're doing this, shouldn't you be using Shadounnet's 32p version?
Version history
2.0 - wildgrass update, added default wolves, cookie, title screen & mojang logo (on brand), reverted to older icons
1.10 - added missing icons (don't know how they got lost before, sorry about that!)
1.9 - 1.3 update - beds & redstone repeaters, wires
1.8 - New icons set to unify the icons (most borrowed from Frenden's set, with permission), misc tweaks to polish a few rough edges.
1.7 - Custom art pack to set the RPG mood (thanks to morhlis for many of his awesome art objects).
1.6 - added WIP custom art pack, added wip icons from Galago.
1.5 - changed top of trap texture, outlined many icons that weren't consistent,
1.4 - custom pine tree leaves & trunk (was using default before), sandstone block tweaks
1.3 - added sugar item texture
1.2 - changed wool colours (thanks to budsharpe for providing many of the new textures in this update), changed jukebox side texture, redone Lapis Lazuli blocks, touchup sandstone block, changed flower colours to match new dye system, changed birch block a bit, added trap gui
1.1 - added dyes to items table, changed birch texture a bit
1.0 - First update for beta 1.2_01
To-Do List
· Possibly change icon design to be non-outlined across the board
· Custom Pumpkin (already started)
· Custom cake & cake icon
· Custom WildGrass (similar, just something other than the default)
· Some detail screenshots
· Let me know if there's other stuff that needs modifying
Credits
· Doku - made the 32p pack that this one is based off of. This is his vision, we are just the hands that execute it.
· SineDeviance - adapted Doku's RPG pack to 16p (and thus has earned the favor of the gods). Have you seen his awesome texture pack?
· Shadounnet - has taken over development of the 32p version. It's great (if you're into 32p). Check it out here.
· Zera - for making my favorite armor skins (included).
· The Painterly Pack - stole their ingenious clouds
· Frenden graciously offered to let us use some of his awesome icons. Be sure to check out his pack if you prefer cartoony packs!
Thanks a lot. There aren't any textures for dyes though...
Rollback Post to RevisionRollBack
Quote from Cat o »
i have discovered that if i use the compass then it changes directions while i am trying to use it!
not that helpful really because it depends on the way you face and you dont always face the same way lol
Thanks a lot. There aren't any textures for dyes though...
Thanks Smitty. I've added dyes to the items table. They're just the default dyes for now, I'll update their icons to match the rest of the set when I release 1.2.
Updated to 1.2
- changed wool colours (thanks to budsharpe for providing many of the new textures in this update), changed jukebox side texture, redone Lapis Lazuli blocks, touchup sandstone block, changed flower colours to match new dye system, changed birch block a bit, added trap gui
Let me know if you have any further suggestions for this pack.
Wow, nicely done! And thanks for volunteering to keep the pack going!
Speaking of that, Mruqe (Creator of the Pixeludi Pack) sent me a PM today offering help with the workload. I told him I was definitely interested in a collab, and I'd be more than willing to keep working on these packs if I had a bit of help. I have a full-time job and a bunch of other obligations, and I just don't have as much time to put in as I did when I started working on the 16x16 pack. On top of that, he's a much more talented texture artist than I am. Do you think you'd be interested in working with us?
Yes, for sure, I'd definitely be into that. Really I just want to be able to play with this pack forever, so whatever makes that happen with minimal work on my end is fine by me.
So how shall we do this? Should you dis-discontinue your original thread and use some of what I've done here as v0.8? Or should we use this thread here, and I'll keep it updated with our work? Really it's your pack, so you decide. I just want the pack to have a consistent home and be perfectly accessible forever.
Yes, for sure, I'd definitely be into that. Really I just want to be able to play with this pack forever, so whatever makes that happen with minimal work on my end is fine by me.
Fair enough, sounds like we have an accord :biggrin.gif:
Quote from andrejolicoeur »
So how shall we do this? Should you dis-discontinue your original thread and use some of what I've done here as v0.8? Or should we use this thread here, and I'll keep it updated with our work? Really it's your pack, so you decide. I just want the pack to have a consistent home and be perfectly accessible forever.
I'm honestly not sure. I'll let Mruqe know that I talked to you about this once I hear back from him and we'll go from there? We'll have to get together in IRC or something over the weekend so we can pan out all the details. For now, though, I think we can just leave things how they are.
Love what you've done with the old material :happy.gif: One question though! What art pack to you use? I've been trying to piece together one of my own but I just can't get the feel of it right. Any ideas?
Rollback Post to RevisionRollBack
~What a Horrible Night to have a Custom Texture Pack
Love what you've done with the old material :happy.gif: One question though! What art pack to you use? I've been trying to piece together one of my own but I just can't get the feel of it right. Any ideas?
I've been thinking about that actually. I may put together an appropriate art pack that'll have that RPG feel to it. I'm thinking antiqued maps & such.
Quote from Galago »
Oh god, I love you. This is exactly what I wanted.
Happy to be your one-stop-shop for everything 16p RPG.
i have discovered that if i use the compass then it changes directions while i am trying to use it!
not that helpful really because it depends on the way you face and you dont always face the same way lol
This thread needs to bee on the first page. Excellent work, mate! And I'm impressed by your presentation of screenshots :-)
Thanks man! I'm going to add a few more screens, something to show off the variety of blocks. Stay tuned.
Quote from Mruqe »
Oh, I see that SineDeviance already said something about our pending cooperation :-) I'm not sure if there's anything to do texture-wise right now (it seems that you have it all covered). But I can offer to host a homepage to this pack - like http://pixeludi.com/minecraft/16prpg[or whatever name you come up with].
And as things progress I'll be happy to offer my help with actualization and tweaks.
Yes. Let's do that. Can we call it The16pRPG? And let's hold off on moving the pack to it's permanent home until I finish this release, I still have some blocks to tweak and the new item icons to finish. Should be done by the end of this weekend methinks.
I love your work btw. You deserved 1st place.
Quote from anoncharmander »
Thanks so much! This pack is the only one I can use forever and not get bored. x3
I downloaded it, couldn't find the Minecraft Texture pack so just opened, but now I just have a bunch of image, document and folder files.
Hey ItchyBohy, the zip doesn't need to be opened. Just download the zip and place it in your minecraft texture packs folder. Once you have the zip in that folder you can select it from the "mods and texture packs" section of the main minecraft menu.
If you're still having problems, there's a tutorial on how to use texture packs here: http://www.minecraftwiki.net/wiki/Tutorials/Texture_Packs. Just follow the section of that guide that applies to you (if you're using windows, scroll down to the "windows" section of that page).
One thing I've noticed while looking through items.png is that there's style variation between the items. For example, the tools, fish, meat, and wheat (to name a few) are done without outlines, while others like the buckets and ingots have dark outlines. Are those just not done?
Oh yes, and one other thing: Would it be possible to get a square sun/moon alternative? I like the pack but I really enjoy a square moon comparable to say, Xenocontendi's.
The 16p RPG texture pack v1.10
· The complete package - everything from clouds to armor to skins to mobs and beyond has been chosen to set the RPG mood.
· WildGrass support
· Custom GUI
· Custom art objects to set the RPG mood (wip)
· Variable clouds - some days it's overcast, some days it's clear, some days it's just right.
Easy Installation:
· Download the zip. Drop it in your minecraft texture packs folder. Select it from the "Mods & Texture Packs" menu in minecraft. Enjoy!
Advanced Installation:
· Use MCPATCHER to apply the pack for the custom water/lava animations. But if you're doing this, shouldn't you be using Shadounnet's 32p version?
Version history
2.0 - wildgrass update, added default wolves, cookie, title screen & mojang logo (on brand), reverted to older icons
1.10 - added missing icons (don't know how they got lost before, sorry about that!)
1.9 - 1.3 update - beds & redstone repeaters, wires
1.8 - New icons set to unify the icons (most borrowed from Frenden's set, with permission), misc tweaks to polish a few rough edges.
1.7 - Custom art pack to set the RPG mood (thanks to morhlis for many of his awesome art objects).
1.6 - added WIP custom art pack, added wip icons from Galago.
1.5 - changed top of trap texture, outlined many icons that weren't consistent,
1.4 - custom pine tree leaves & trunk (was using default before), sandstone block tweaks
1.3 - added sugar item texture
1.2 - changed wool colours (thanks to budsharpe for providing many of the new textures in this update), changed jukebox side texture, redone Lapis Lazuli blocks, touchup sandstone block, changed flower colours to match new dye system, changed birch block a bit, added trap gui
1.1 - added dyes to items table, changed birch texture a bit
1.0 - First update for beta 1.2_01
To-Do List
· Possibly change icon design to be non-outlined across the board
· Custom Pumpkin (already started)
· Custom cake & cake icon
· Custom WildGrass (similar, just something other than the default)
· Some detail screenshots
· Let me know if there's other stuff that needs modifying
Credits
· Doku - made the 32p pack that this one is based off of. This is his vision, we are just the hands that execute it.
· SineDeviance - adapted Doku's RPG pack to 16p (and thus has earned the favor of the gods). Have you seen his awesome texture pack?
· Shadounnet - has taken over development of the 32p version. It's great (if you're into 32p). Check it out here.
· Zera - for making my favorite armor skins (included).
· The Painterly Pack - stole their ingenious clouds
· Frenden graciously offered to let us use some of his awesome icons. Be sure to check out his pack if you prefer cartoony packs!
Thanks Smitty. I've added dyes to the items table. They're just the default dyes for now, I'll update their icons to match the rest of the set when I release 1.2.
- changed wool colours (thanks to budsharpe for providing many of the new textures in this update), changed jukebox side texture, redone Lapis Lazuli blocks, touchup sandstone block, changed flower colours to match new dye system, changed birch block a bit, added trap gui
Let me know if you have any further suggestions for this pack.
I'll be using this for a while now. :3
Please click the button if this post/topic was helpful/useful/fun in any way!
Speaking of that, Mruqe (Creator of the Pixeludi Pack) sent me a PM today offering help with the workload. I told him I was definitely interested in a collab, and I'd be more than willing to keep working on these packs if I had a bit of help. I have a full-time job and a bunch of other obligations, and I just don't have as much time to put in as I did when I started working on the 16x16 pack. On top of that, he's a much more talented texture artist than I am. Do you think you'd be interested in working with us?
SineCraft Texture Pack -- For a smoother, cleaner Minecraft
So how shall we do this? Should you dis-discontinue your original thread and use some of what I've done here as v0.8? Or should we use this thread here, and I'll keep it updated with our work? Really it's your pack, so you decide. I just want the pack to have a consistent home and be perfectly accessible forever.
Fair enough, sounds like we have an accord :biggrin.gif:
I'm honestly not sure. I'll let Mruqe know that I talked to you about this once I hear back from him and we'll go from there? We'll have to get together in IRC or something over the weekend so we can pan out all the details. For now, though, I think we can just leave things how they are.
SineCraft Texture Pack -- For a smoother, cleaner Minecraft
~What a Horrible Night to have a Custom Texture Pack
Also The R'lyeh Pack for Lovecraft Fans
viewtopic.php?f=1021&t=158710
I've been thinking about that actually. I may put together an appropriate art pack that'll have that RPG feel to it. I'm thinking antiqued maps & such.
Happy to be your one-stop-shop for everything 16p RPG.
Thanks Smitty.
Fixed in 1.3,
remove the dirt
you're just a man'
~Harvard
Thanks man! I'm going to add a few more screens, something to show off the variety of blocks. Stay tuned.
Yes. Let's do that. Can we call it The16pRPG? And let's hold off on moving the pack to it's permanent home until I finish this release, I still have some blocks to tweak and the new item icons to finish. Should be done by the end of this weekend methinks.
I love your work btw. You deserved 1st place.
I feel the same way, enjoy!
I've just added. Actually, I did change the flowers to make more sense with the new dye system, but everything else original is unaltered.
And you don't need to download winrar, check below my screenshots for easy installation instructions :wink.gif:
Hey ItchyBohy, the zip doesn't need to be opened. Just download the zip and place it in your minecraft texture packs folder. Once you have the zip in that folder you can select it from the "mods and texture packs" section of the main minecraft menu.
If you're still having problems, there's a tutorial on how to use texture packs here: http://www.minecraftwiki.net/wiki/Tutorials/Texture_Packs. Just follow the section of that guide that applies to you (if you're using windows, scroll down to the "windows" section of that page).
Oh yes, and one other thing: Would it be possible to get a square sun/moon alternative? I like the pack but I really enjoy a square moon comparable to say, Xenocontendi's.